<%
-- Copyright (c) 2014 Chimera Software, LLC
-- 
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files 
-- (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, 
-- publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 
-- subject to the following conditions:
-- 
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- 
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 %>

using UnityEngine;

<%
FULL_NAME_CAPS = "_"..string.upper(this.namespace).."_"..string.upper(this.name).."_";
CAP_NAME = capitalizedString(this.name);
FULL_NAME_CAMEL = namespaceInitials(this.namespace)..capitalizedString(this.name);
%>
//
// Autogenerated by gaxb ( https://github.com/SmallPlanet/gaxb )
//

public partial class <%= FULL_NAME_CAMEL %> : <%= FULL_NAME_CAMEL %>Base {

}
